![]() Here are the options you need to prioritize by equipment. The rings and amulets you'll need are Convention of Elements, and the Endless Walk set, along with the Ring of Grandeur for the Kanai's Cube. Note that the Aughild’s Authority set and Captain Crimson’s Trimming set are only obtainable by forging. Most users pick the wrists and shoulders from the Aughild's Authority set and the waist and feet from the Captain Crimson's Trimming's set, but there's room to choose from. With the other three parts, you can choose from which parts are the best among what you have, as you also need the Captain Crimson's Trimmings set and the Aughild's Authority set. ![]() From the Firebird set, you must have the gloves (Firebird's Talons) and the Orb (Firebird's Eye). You need five Firebird set items to trigger the 6-set effect while using the Ring of Royal Grandeur. Maintaining close to 50 stacks Disintegrate is important. With this, you can browse through Nephalem Rifts and Greater Rifts in no time. The biggest advantage of the Firebird's Finery set effects is the cooldown reduction for Teleport. The main set items for the season 24 Wizards are Firebird's Finery. Mang Song's Lesson has great damage as it is a two-handed weapon, but it will most definitely lack Arcane Power and Toughness.Ģ. Firebird's Finery - Season 24 Wizard Main Gear Set Note that if you have a Wizardspike with one of these options in a high value, it could be better to use the Wizardspike. However, there's an option that's more important than this: the Ethereal weapon needs to have the Deathwish or Orb of Infinite Depth option. The best choice among these Ethereal weapons is The Oculus as it is the only weapon that guarantees the "Critical hits grant 5.0-7.0 Arcane Power" option. ![]() Another advantage Wizards have is that it is easier to set up compared to other classes.Īs mentioned above, the Ethereal weapons available for Wizards are The Oculus, Mang Song's Lesson, and Wizardspike. As iconic weapons from Diablo 2 such as the Oculus, Mang Song's Lesson, or Wizardspike are back, Wizards have one of the highest DPS in the game. So, in general, if you have low damage and low crit-chance, use a ruby if you have high damage or high crit-chance, use an emerald (though if you have high crit-chance but low damage, you might want to double-check here).With the new Ethereal weapons, the Wizard in Diablo 3 is one of the strongest classes in the game. The above chart is for Flawless Square gems. If they are approximately the same, you could use either, but I would recommend an Emerald, since it will scale better as your damage goes up. But if the damage is smaller than the graph-number, use a Ruby. If your damage (divided by attack rate) is larger than the graph-number, use an Emerald. Next, take your damage (as shown on your character sheet) and divide by your attacks per second (as shown in the "details" tab). Find that value on the above chart, and get its approximate value. To make this easier to make sense of, I've created a graph:įirst, find your critical-hit damage% and critical-hit chance% (as shown on your detail tab in-game). Notice also this equation does not depend on your attack speed at all. Note that this damage will increase as your primary stat goes up, so in general the emerald is the better choice for the long-run. Is greater than your weapon damage+bonuses. Thus you only want to imbue a ruby if the expression RubyDamage*(1 + CritChance*CritDamage)/(CritChance*EmeraldCritDamage) RubyDamage*(1 + CritChance*CritDamage)/(CritChance*EmeraldCritDamage) > WeaponDamage RubyDamage*AttackSpeed*(1 + CritChance*CritDamage) > WeaponDamage*AttackSpeed*(CritChance)(EmeraldCritDamage) You only want to use a Ruby if the first expression is larger than the second expression that is, To your total expected DPS, while using an emerald will add WeaponDamage * AttackSpeed * (CritChance)(EmeraldCritDamage) Using a ruby will add RubyDamage * AttackSpeed * (1 + CritChance*CritDamage) CritDamage: Percentage of damage-increase due to a critical hit.CritChance: Your current percentage (from 0 to 1) per hit of getting a critical-hit.WeaponDamage: Your current damage-per-attack (including bonuses, like from your primary stat).EmeraldCritDamage: The percentage of damage-increase due to a critical hit added by imbuing an emerald.RubyDamage: The damage-per-attack added by imbuing a ruby.
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